- 新增 wyhkm.dll 硬件盒子 COM 接口封装,支持键盘鼠标控制 - 修复 game_state_config.json 中 scan_region_width 过小导致截图越界的问题 - 添加鼠标路径录制器、硬件测试脚本等工具 - 更新多项配置默认值 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
138 lines
5.6 KiB
Python
138 lines
5.6 KiB
Python
import json
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import math
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import time
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from hardware_control import hw_ctrl
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# 修理商所在位置(游戏坐标),按实际位置修改
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VENDOR_POS = (30.08, 71.51)
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# 到达判定距离(与 coordinate_patrol 一致)
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VENDOR_ARRIVAL_THRESHOLD = 0.1
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# 修理商所在位置配置文件
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VENDOR_FILE = 'vendor.json'
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class LogisticsManager:
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def __init__(self, route_file=None):
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self.need_repair = False
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self.bag_full = False
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self.is_returning = False
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self.route_file = route_file or VENDOR_FILE
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self.bag_full_hearthstone = False # 包满时用炉石回城而非走路修理
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self.hearthstone_key = "b" # 炉石按键
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self.hearthstone_cast_sec = 10.0 # 炉石施法等待秒数
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def check_logistics(self, state):
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"""
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state['free_slots']: 剩余空格数量
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state['durability']: 0.0 ~ 1.0 的耐久度
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"""
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# 触发阈值:空格少于 2 个,或耐久度低于 20%
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if state['free_slots'] < 2 or state['durability'] < 0.2:
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if not self.is_returning:
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print(f">>> [后勤警告] 背包/耐久不足!触发回城程序。")
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self.is_returning = True
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else:
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self.is_returning = False
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def use_hearthstone_and_stop(self, get_state=None):
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"""按炉石按键并等待施法完成,带有坐标校验的重试机制。"""
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max_retries = 3
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success = False
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for i in range(max_retries):
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start_pos = None
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if get_state:
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st = get_state()
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if st:
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start_pos = (st.get('x'), st.get('y'))
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print(f">>> [后勤] 第 {i+1} 次尝试使用炉石(按键: {self.hearthstone_key})...")
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# 先按一下 S 确保停止移动,防止移动中按炉石失败
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hw_ctrl.press('s')
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time.sleep(0.5)
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hw_ctrl.press(self.hearthstone_key)
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# 等待施法过程
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print(f">>> [后勤] 正在等待施法 {self.hearthstone_cast_sec}s...")
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time.sleep(self.hearthstone_cast_sec + 2.0) # 多等 2 秒保险
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if get_state and start_pos and start_pos[0] is not None:
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st_now = get_state()
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if st_now:
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end_pos = (st_now.get('x'), st_now.get('y'))
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dist = math.dist(start_pos, end_pos)
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# 如果坐标发生了明显跳变(大于 2.0),证明回城成功
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if dist > 2.0:
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print(f">>> [后勤] 炉石回城成功!位置跳变距离: {dist:.2f}")
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success = True
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break
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else:
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print(f">>> [后勤] 炉石似乎失败(位置未变化),准备重试...")
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else:
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# 获取不到状态可能已经卡死或窗口关闭,默认成功以退出循环
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success = True
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break
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else:
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# 如果没法校验坐标,就只执行一次
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success = True
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break
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if not success:
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print(">>> [后勤] 警告:多次尝试炉石回城均未检测到位置跳变!")
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self.is_returning = False
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return success
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def return_home(self):
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"""执行回城动作"""
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# 1. 停止当前巡逻
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# 2. 寻找安全点或直接使用炉石
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print(">>> 正在释放炉石...")
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hw_ctrl.press('7') # 假设炉石在 7 号键
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time.sleep(15) # 等待炉石施法
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def handle_town_visit(self, state, patrol):
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"""回城流程:用 state 取当前坐标与朝向,调用 patrol.navigate_to_point 前往修理商;到达后按 F3 交互"""
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is_arrived = patrol.navigate_to_point(
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state, VENDOR_POS,
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arrival_threshold=VENDOR_ARRIVAL_THRESHOLD,
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)
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if is_arrived:
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print(">>> 到达修理商,执行交互宏")
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self._do_vendor_interact()
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self.is_returning = False
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def _do_vendor_interact(self):
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"""执行与修理商/背包的交互按键(8、4)。"""
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hw_ctrl.press("8")
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time.sleep(0.5)
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hw_ctrl.press("4")
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time.sleep(2)
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def run_route1_round(self, get_state, patrol, route_file=None):
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"""
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读取 route1.json 路径,先正向走完,执行交互(8、4),再反向走完,然后结束。
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get_state: 可调用对象,返回当前状态 dict(含 x, y, facing)。
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patrol: CoordinatePatrol 实例,用于 navigate_path。
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route_file: 路径 JSON 文件路径,默认使用 __init__ 中的 route_file。
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"""
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route_file = route_file or self.route_file
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with open(route_file, "r", encoding="utf-8") as f:
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path = json.load(f)
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if not path:
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print(">>> [后勤] route1 为空,跳过")
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return
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print(">>> [后勤] 开始 route1 正向")
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ok = patrol.navigate_path(get_state, path, forward=True, arrival_threshold=VENDOR_ARRIVAL_THRESHOLD)
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if not ok:
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print(">>> [后勤] 正向未完成,中止")
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return
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print(">>> [后勤] 正向到达,执行交互")
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self._do_vendor_interact()
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print(">>> [后勤] 开始 route1 反向")
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ok = patrol.navigate_path(get_state, path, forward=False, arrival_threshold=VENDOR_ARRIVAL_THRESHOLD)
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if not ok:
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print(">>> [后勤] 反向未完成")
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return
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print(">>> [后勤] route1 往返结束")
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