222 lines
6.9 KiB
Python
222 lines
6.9 KiB
Python
import json
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import os
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import sys
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import time
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import ctypes
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import pyautogui
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import pygetwindow as gw
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from PIL import Image
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# 解决 Windows 高 DPI 缩放问题
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try:
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ctypes.windll.shcore.SetProcessDpiAwareness(1)
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except Exception:
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pass
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# 默认布局参数(与 LogicBeacon:锚点 + 9 个数据块 对齐,需盖住第 9、10 格)
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_DEFAULTS = {
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"pixel_size": 17,
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"block_start_x": 30,
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"scan_region_width": 190,
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"scan_region_height": 15,
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"offset_left": 20,
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"offset_top": 45,
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# 巡逻上马(coordinate_patrol,与 GUI「参数配置」一致)
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"mount_key": "x",
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"mount_hold_sec": 1.6,
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"mount_retry_after_sec": 2.0,
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}
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SCREENSHOT_DIR = 'screenshot'
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CONFIG_FILE = 'game_state_config.json'
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def _config_base():
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if getattr(sys, 'frozen', False):
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return os.path.dirname(sys.executable)
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return os.path.dirname(os.path.abspath(__file__))
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def _get_config_path():
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base = _config_base()
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p = os.path.join(base, CONFIG_FILE)
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if os.path.exists(p):
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return p
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if getattr(sys, 'frozen', False) and getattr(sys, '_MEIPASS', ''):
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p2 = os.path.join(sys._MEIPASS, CONFIG_FILE)
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if os.path.exists(p2):
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return p2
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return p
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def load_layout_config():
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"""加载 game_state_config.json,返回布局参数字典"""
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path = _get_config_path()
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cfg = dict(_DEFAULTS)
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if os.path.exists(path):
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try:
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with open(path, 'r', encoding='utf-8') as f:
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loaded = json.load(f)
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for k in _DEFAULTS:
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if k in loaded:
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cfg[k] = loaded[k]
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except Exception:
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pass
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cfg['center_offset'] = cfg['pixel_size'] // 2
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return cfg
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def _tri_state_from_r(channel_byte):
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"""Lua SetColorTexture 的 R 通道 0 / 0.5 / 1.0 → 与最近档位对齐(抗截图量化误差)"""
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v = channel_byte / 255.0
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return min((0.0, 0.5, 1.0), key=lambda t: abs(t - v))
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def _tri_state_label(value, low_mid_high):
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"""将 0 / 0.5 / 1.0 三档转为对应中文说明(抗浮点误差)"""
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v = float(value) if value is not None else 0.0
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if v < 0.25:
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return low_mid_high[0]
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if v < 0.75:
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return low_mid_high[1]
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return low_mid_high[2]
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def format_game_state_line(state):
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"""单行状态文字(中文),供 CLI 与 GUI 共用。"""
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death_txt = ('存活', '尸体', '灵魂')[state.get('death_state', 0)]
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target_hp = state.get('target_hp')
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if target_hp is not None:
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hp_part = f"血:{state['hp']}% 目标血:{target_hp}% 法:{state['mp']}%"
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else:
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hp_part = f"血:{state['hp']}% 法:{state['mp']}%"
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combat_txt = '战斗中' if state['combat'] else '未战斗'
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target_txt = '有敌对目标' if state['target'] else '无有效目标'
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flight_txt = _tri_state_label(
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state.get('flight', 0),
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('地面', '待起飞', '飞行中'),
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)
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mounted_txt = '已上马' if state.get('mounted') else '未上马'
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flyable_txt = '区域可飞' if state.get('flyable') else '区域不可飞'
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follow_txt = _tri_state_label(
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state.get('follow', 0),
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('未跟随', '需补跟随', '跟随中'),
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)
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return (
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f"{hp_part} | "
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f"{combat_txt} {target_txt} | "
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f"空格:{state.get('free_slots', 0)} 耐久:{state.get('durability', 0):.0%} {death_txt} | "
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f"x:{state['x']} y:{state['y']} 朝向:{state['facing']:.1f}° | "
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f"{flight_txt} {mounted_txt} {flyable_txt} {follow_txt}"
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)
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def save_layout_config(cfg):
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"""保存布局配置到 game_state_config.json"""
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path = _get_config_path()
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out = {k: cfg[k] for k in _DEFAULTS if k in cfg}
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with open(path, 'w', encoding='utf-8') as f:
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json.dump(out, f, indent=2, ensure_ascii=False)
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return path
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def get_wow_info():
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windows = gw.getWindowsWithTitle('魔兽世界')
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if not windows:
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return None
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wow = windows[0]
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cfg = load_layout_config()
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return {
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"left": wow.left + cfg['offset_left'],
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"top": wow.top + cfg['offset_top'],
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"layout": cfg,
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}
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def parse_game_state():
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pos = get_wow_info()
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if not pos:
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return None
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cfg = pos['layout']
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w = cfg['scan_region_width']
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h = cfg['scan_region_height']
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pixel_size = cfg['pixel_size']
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block_start_x = cfg['block_start_x']
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center_offset = cfg['center_offset']
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# 截图并保存到 screenshot 文件夹
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screenshot = pyautogui.screenshot(region=(pos['left'], pos['top'], w, h))
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os.makedirs(SCREENSHOT_DIR, exist_ok=True)
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screenshot.save(os.path.join(SCREENSHOT_DIR, 'game_state.png'))
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# 每 pixel_size 一格 → … x, y, 飞行块(pixels[9]), 跟随(pixels[10])
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CHANNEL_NAMES = (
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'hp', 'mp', 'combat', 'target', 'logistics_death', 'x', 'y',
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'flight_block', 'follow',
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)
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for idx, name in enumerate(CHANNEL_NAMES):
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left = block_start_x + idx * pixel_size
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box = (left, 0, left + pixel_size, pixel_size)
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crop = screenshot.crop(box)
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crop.save(os.path.join(SCREENSHOT_DIR, f'game_state_{name}.png'))
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# 每格取中心像素,避免裁到边缘混合色
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def get_val(idx):
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sample_x = block_start_x + (idx * pixel_size) + center_offset
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sample_y = center_offset
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return screenshot.getpixel((sample_x, sample_y))
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state = {}
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# idx 0=血(红), 1=法(蓝), 2=战斗(绿), 3=目标(红)
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hp_px = get_val(0)
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state['hp'] = round(hp_px[0] / 255 * 100)
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state['target_hp'] = round(hp_px[1] / 255 * 100)
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mp_px = get_val(1)
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state['mp'] = round(mp_px[2] / 255 * 100)
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cb_px = get_val(2)
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state['combat'] = cb_px[1] > 150 # 绿色通道
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tg_px = get_val(3)
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state['target'] = tg_px[0] > 150 # 红色通道
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# 第 5 像素:后勤与死亡 (R=空格数, G=耐久比例, B=死亡状态)
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p5 = get_val(4)
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state['free_slots'] = p5[0]
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state['durability'] = round(p5[1] / 255.0, 3)
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state['death_state'] = 0 if p5[2] < 50 else (1 if p5[2] < 200 else 2) # 0存活 1尸体 2灵魂
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# 第 6 像素:x 坐标
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p6 = get_val(5)
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state['x'] = round((p6[0] + p6[1]/100), 2)
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raw_deg = (p6[2] / 255) * 360.0
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state['facing'] = (360.0 - raw_deg) % 360.0
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# 第 7 像素:y 坐标
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p7 = get_val(6)
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state['y'] = round((p7[0] + p7[1]/100), 2)
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# 第 9 像素(Lua pixels[9]):R=飞行信号,G=上马,B=可飞区域
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p9 = get_val(7)
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state['flight'] = _tri_state_from_r(p9[0])
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state['mounted'] = p9[1] > 127
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state['flyable'] = p9[2] > 127
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# 第 10 像素(Lua pixels[10]):R=跟随信号
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p10 = get_val(8)
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state['follow'] = _tri_state_from_r(p10[0])
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return state
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if __name__ == "__main__":
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print("开始监控魔兽状态... (Ctrl+C 退出)")
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try:
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while True:
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state = parse_game_state()
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if state:
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print(f"\r[状态] {format_game_state_line(state)}", end="")
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time.sleep(0.5)
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except KeyboardInterrupt:
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print("\n已停止。") |