Refine combat approach timing and always run mouse loot

This commit is contained in:
王鹏
2026-04-21 22:50:25 +08:00
parent 68dafeea77
commit f2eaedbc7e
3 changed files with 87 additions and 8 deletions

View File

@@ -207,6 +207,7 @@ class AutoBot:
enable_mouse_loot=True, enable_mouse_loot=True,
turn_error_key=None, turn_error_key=None,
turn_error_hold_sec=None, turn_error_hold_sec=None,
distance_interact_pause_sec=None,
): ):
self.last_tab_time = 0 self.last_tab_time = 0
self.last_interaction_time = 0 self.last_interaction_time = 0
@@ -226,6 +227,12 @@ class AutoBot:
self.turn_error_key = (turn_error_key or 's').strip().lower() or 's' self.turn_error_key = (turn_error_key or 's').strip().lower() or 's'
self.combat_signal_retry_sec = 1.0 self.combat_signal_retry_sec = 1.0
self.turn_error_hold_sec = float(turn_error_hold_sec) if turn_error_hold_sec is not None else 0.8 self.turn_error_hold_sec = float(turn_error_hold_sec) if turn_error_hold_sec is not None else 0.8
self.distance_interact_pause_until = 0.0
self.distance_interact_brake_pending = False
self.distance_interact_pause_sec = (
float(distance_interact_pause_sec) if distance_interact_pause_sec is not None else 1.0
)
self.distance_interact_brake_sec = 0.08
self._last_mouse_path_scale_signature = None self._last_mouse_path_scale_signature = None
def execute_disengage_loot(self): def execute_disengage_loot(self):
@@ -307,8 +314,6 @@ class AutoBot:
score_threshold=0.7, score_threshold=0.7,
return_on_first_click=False, return_on_first_click=False,
): ):
if random.random() < 0.1:
return False
hwnd = win32gui.FindWindow(None, WIN_TITLE) hwnd = win32gui.FindWindow(None, WIN_TITLE)
if not hwnd: if not hwnd:
return False return False
@@ -397,7 +402,6 @@ class AutoBot:
score_threshold=0.7, score_threshold=0.7,
return_on_first_click=False, return_on_first_click=False,
) )
if random.random() < 0.1: return False
hwnd = win32gui.FindWindow(None, WIN_TITLE) hwnd = win32gui.FindWindow(None, WIN_TITLE)
if not hwnd: return False if not hwnd: return False
@@ -514,6 +518,8 @@ class AutoBot:
is_new_target = (target_hp > self.last_target_hp + 5) is_new_target = (target_hp > self.last_target_hp + 5)
if is_new_target: if is_new_target:
self._has_braked_for_target = False self._has_braked_for_target = False
self.distance_interact_brake_pending = False
self.distance_interact_pause_until = 0.0
# 1. 刹车逻辑 # 1. 刹车逻辑
if not self._has_braked_for_target and 0 < target_hp < self.last_target_hp: if not self._has_braked_for_target and 0 < target_hp < self.last_target_hp:
@@ -522,6 +528,20 @@ class AutoBot:
hw_ctrl.keyUp('s') hw_ctrl.keyUp('s')
self._has_braked_for_target = True self._has_braked_for_target = True
if self.distance_interact_brake_pending:
if current_time < self.distance_interact_pause_until:
self.last_target_hp = target_hp
self._was_in_combat_or_target = True
return
hw_ctrl.keyDown('s')
time.sleep(self.distance_interact_brake_sec)
hw_ctrl.keyUp('s')
self.distance_interact_brake_pending = False
self.distance_interact_pause_until = 0.0
self.last_target_hp = target_hp
self._was_in_combat_or_target = True
return
# 2. 根据战斗信号执行纠偏动作 # 2. 根据战斗信号执行纠偏动作
if ( if (
combat_error_signal == 100 combat_error_signal == 100
@@ -529,6 +549,11 @@ class AutoBot:
): ):
hw_ctrl.press(KEY_LOOT) hw_ctrl.press(KEY_LOOT)
self.last_interaction_time = current_time self.last_interaction_time = current_time
self.distance_interact_pause_until = current_time + self.distance_interact_pause_sec
self.distance_interact_brake_pending = True
self.last_target_hp = target_hp
self._was_in_combat_or_target = True
return
if ( if (
combat_error_signal == 50 combat_error_signal == 50
@@ -552,6 +577,8 @@ class AutoBot:
self.last_target_hp = 0 self.last_target_hp = 0
self.last_turn_signal_time = 0.0 self.last_turn_signal_time = 0.0
self.last_interaction_time = 0.0 self.last_interaction_time = 0.0
self.distance_interact_brake_pending = False
self.distance_interact_pause_until = 0.0
self._has_braked_for_target = False self._has_braked_for_target = False
return return
@@ -559,6 +586,8 @@ class AutoBot:
self.last_target_hp = 0 self.last_target_hp = 0
self.last_turn_signal_time = 0.0 self.last_turn_signal_time = 0.0
self.last_interaction_time = 0.0 self.last_interaction_time = 0.0
self.distance_interact_brake_pending = False
self.distance_interact_pause_until = 0.0
self._has_braked_for_target = False self._has_braked_for_target = False
self.tab_no_target_count = min(self.tab_no_target_count, 5) self.tab_no_target_count = min(self.tab_no_target_count, 5)

View File

@@ -252,6 +252,7 @@ class AutoBotMove:
enable_mouse_loot=True, enable_mouse_loot=True,
turn_error_key=None, turn_error_key=None,
turn_error_hold_sec=None, turn_error_hold_sec=None,
distance_interact_pause_sec=None,
): ):
self.last_tab_time = 0 self.last_tab_time = 0
self.last_interaction_time = 0 # 记录上一次按互动键的时间 self.last_interaction_time = 0 # 记录上一次按互动键的时间
@@ -275,6 +276,12 @@ class AutoBotMove:
self.combat_signal_retry_sec = 1.0 self.combat_signal_retry_sec = 1.0
self.turn_error_key = (turn_error_key or 's').strip().lower() or 's' self.turn_error_key = (turn_error_key or 's').strip().lower() or 's'
self.turn_error_hold_sec = float(turn_error_hold_sec) if turn_error_hold_sec is not None else 0.8 self.turn_error_hold_sec = float(turn_error_hold_sec) if turn_error_hold_sec is not None else 0.8
self.distance_interact_pause_until = 0.0
self.distance_interact_brake_pending = False
self.distance_interact_pause_sec = (
float(distance_interact_pause_sec) if distance_interact_pause_sec is not None else 1.0
)
self.distance_interact_brake_sec = 0.08
self._last_mouse_path_scale_signature = None self._last_mouse_path_scale_signature = None
# stop_check: 返回 True 表示需要立即停止(用于中断阻塞中的后勤/路线导航) # stop_check: 返回 True 表示需要立即停止(用于中断阻塞中的后勤/路线导航)
self._stop_check = stop_check if callable(stop_check) else (lambda: False) self._stop_check = stop_check if callable(stop_check) else (lambda: False)
@@ -404,8 +411,6 @@ class AutoBotMove:
score_threshold=0.7, score_threshold=0.7,
return_on_first_click=False, return_on_first_click=False,
): ):
if random.random() < 0.1:
return False
hwnd = win32gui.FindWindow(None, WIN_TITLE) hwnd = win32gui.FindWindow(None, WIN_TITLE)
if not hwnd: if not hwnd:
return False return False
@@ -499,7 +504,6 @@ class AutoBotMove:
score_threshold=0.7, score_threshold=0.7,
return_on_first_click=False, return_on_first_click=False,
) )
if random.random() < 0.1: return False
hwnd = win32gui.FindWindow(None, WIN_TITLE) hwnd = win32gui.FindWindow(None, WIN_TITLE)
if not hwnd: return False if not hwnd: return False
@@ -692,6 +696,8 @@ class AutoBotMove:
is_new_target = (target_hp > self.last_target_hp + 5) is_new_target = (target_hp > self.last_target_hp + 5)
if is_new_target: if is_new_target:
self._has_braked_for_target = False self._has_braked_for_target = False
self.distance_interact_brake_pending = False
self.distance_interact_pause_until = 0.0
# 1. 掉血刹车逻辑:第一次发现目标掉血且正在移动,按一下 S 停住 # 1. 掉血刹车逻辑:第一次发现目标掉血且正在移动,按一下 S 停住
if not self._has_braked_for_target and 0 < target_hp < self.last_target_hp: if not self._has_braked_for_target and 0 < target_hp < self.last_target_hp:
@@ -699,6 +705,20 @@ class AutoBotMove:
time.sleep(0.05) time.sleep(0.05)
hw_ctrl.keyUp('s') hw_ctrl.keyUp('s')
self._has_braked_for_target = True self._has_braked_for_target = True
if self.distance_interact_brake_pending:
if now < self.distance_interact_pause_until:
self.last_target_hp = target_hp
self._was_in_combat_or_target = True
return
hw_ctrl.keyDown('s')
time.sleep(self.distance_interact_brake_sec)
hw_ctrl.keyUp('s')
self.distance_interact_brake_pending = False
self.distance_interact_pause_until = 0.0
self.last_target_hp = target_hp
self._was_in_combat_or_target = True
return
# 根据战斗信号执行纠偏动作 # 根据战斗信号执行纠偏动作
if ( if (
@@ -707,6 +727,11 @@ class AutoBotMove:
): ):
hw_ctrl.press(KEY_LOOT) hw_ctrl.press(KEY_LOOT)
self.last_interaction_time = now self.last_interaction_time = now
self.distance_interact_pause_until = now + self.distance_interact_pause_sec
self.distance_interact_brake_pending = True
self.last_target_hp = target_hp
self._was_in_combat_or_target = True
return
if ( if (
combat_error_signal == 50 combat_error_signal == 50
@@ -725,6 +750,8 @@ class AutoBotMove:
self.last_target_hp = 0 self.last_target_hp = 0
self.last_turn_signal_time = 0.0 self.last_turn_signal_time = 0.0
self.last_interaction_time = 0.0 self.last_interaction_time = 0.0
self.distance_interact_brake_pending = False
self.distance_interact_pause_until = 0.0
self._has_braked_for_target = False self._has_braked_for_target = False
if state['combat']: if state['combat']:
hw_ctrl.press(KEY_TAB) hw_ctrl.press(KEY_TAB)
@@ -743,12 +770,16 @@ class AutoBotMove:
self.target_acquired_time = None self.target_acquired_time = None
self.last_turn_signal_time = 0.0 self.last_turn_signal_time = 0.0
self.last_interaction_time = 0.0 self.last_interaction_time = 0.0
self.distance_interact_brake_pending = False
self.distance_interact_pause_until = 0.0
self.last_tab_time = time.time() + 1.0 # 给找怪增加 1 秒额外冷却 self.last_tab_time = time.time() + 1.0 # 给找怪增加 1 秒额外冷却
return return
self.target_acquired_time = None self.target_acquired_time = None
self.last_turn_signal_time = 0.0 self.last_turn_signal_time = 0.0
self.last_interaction_time = 0.0 self.last_interaction_time = 0.0
self.distance_interact_brake_pending = False
self.distance_interact_pause_until = 0.0
self._was_in_combat_or_target = False self._was_in_combat_or_target = False
# 4. 脱战低血量:就地吃面包(最多等待 30 秒或回满) # 4. 脱战低血量:就地吃面包(最多等待 30 秒或回满)

View File

@@ -326,6 +326,7 @@ class GameLoopWorker(QThread):
use_hardware_input=True, use_hardware_input=True,
turn_error_key=None, turn_error_key=None,
turn_error_hold_sec=None, turn_error_hold_sec=None,
distance_interact_pause_sec=None,
): ):
super().__init__() super().__init__()
self.mode = mode # 'monitor' | 'patrol' | 'combat' | 'quest_follow' | 'flight' | 'record' self.mode = mode # 'monitor' | 'patrol' | 'combat' | 'quest_follow' | 'flight' | 'record'
@@ -371,6 +372,10 @@ class GameLoopWorker(QThread):
self.turn_error_hold_sec = float(turn_error_hold_sec) self.turn_error_hold_sec = float(turn_error_hold_sec)
except (TypeError, ValueError): except (TypeError, ValueError):
self.turn_error_hold_sec = 0.8 self.turn_error_hold_sec = 0.8
try:
self.distance_interact_pause_sec = float(distance_interact_pause_sec)
except (TypeError, ValueError):
self.distance_interact_pause_sec = 1.0
def run(self): def run(self):
try: try:
@@ -407,6 +412,7 @@ class GameLoopWorker(QThread):
enable_mouse_loot=self.enable_mouse_loot, enable_mouse_loot=self.enable_mouse_loot,
turn_error_key=self.turn_error_key, turn_error_key=self.turn_error_key,
turn_error_hold_sec=self.turn_error_hold_sec, turn_error_hold_sec=self.turn_error_hold_sec,
distance_interact_pause_sec=self.distance_interact_pause_sec,
) )
self.bot_move._on_hearthstone_stop = self.stop_signal.emit self.bot_move._on_hearthstone_stop = self.stop_signal.emit
except ImportError as e: except ImportError as e:
@@ -422,6 +428,7 @@ class GameLoopWorker(QThread):
enable_mouse_loot=self.enable_mouse_loot, enable_mouse_loot=self.enable_mouse_loot,
turn_error_key=self.turn_error_key, turn_error_key=self.turn_error_key,
turn_error_hold_sec=self.turn_error_hold_sec, turn_error_hold_sec=self.turn_error_hold_sec,
distance_interact_pause_sec=self.distance_interact_pause_sec,
) )
except ImportError as e: except ImportError as e:
self.log_signal.emit(f"❌ 自动打怪依赖加载失败: {e}") self.log_signal.emit(f"❌ 自动打怪依赖加载失败: {e}")
@@ -1076,6 +1083,11 @@ class WoWMultiKeyGUI(QMainWindow):
self.turn_error_hold_spin.setSingleStep(0.1) self.turn_error_hold_spin.setSingleStep(0.1)
self.turn_error_hold_spin.setValue(0.8) self.turn_error_hold_spin.setValue(0.8)
self.turn_error_hold_spin.setSuffix("") self.turn_error_hold_spin.setSuffix("")
self.distance_interact_pause_spin = QDoubleSpinBox()
self.distance_interact_pause_spin.setRange(0.1, 10.0)
self.distance_interact_pause_spin.setSingleStep(0.1)
self.distance_interact_pause_spin.setValue(1.0)
self.distance_interact_pause_spin.setSuffix("")
self.gs_hearthstone_key = QLineEdit() self.gs_hearthstone_key = QLineEdit()
self.gs_hearthstone_key.setPlaceholderText("如 b") self.gs_hearthstone_key.setPlaceholderText("如 b")
self.gs_hearthstone_key.setMaxLength(16) self.gs_hearthstone_key.setMaxLength(16)
@@ -1141,11 +1153,13 @@ class WoWMultiKeyGUI(QMainWindow):
game_grid.addWidget(self.turn_error_key_edit, 5, 1) game_grid.addWidget(self.turn_error_key_edit, 5, 1)
game_grid.addWidget(QLabel("需转身按住时长:"), 6, 0) game_grid.addWidget(QLabel("需转身按住时长:"), 6, 0)
game_grid.addWidget(self.turn_error_hold_spin, 6, 1) game_grid.addWidget(self.turn_error_hold_spin, 6, 1)
game_grid.addWidget(QLabel("距离远暂停技能时长:"), 7, 0)
game_grid.addWidget(self.distance_interact_pause_spin, 7, 1)
game_grid.addWidget(self.gs_use_hardware_input, 7, 0, 1, 2) game_grid.addWidget(self.gs_use_hardware_input, 8, 0, 1, 2)
game_grid.addWidget(QLabel("复活按键:"), 6, 2) game_grid.addWidget(QLabel("复活按键:"), 6, 2)
game_grid.addWidget(self.gs_resurrect_key, 6, 3) game_grid.addWidget(self.gs_resurrect_key, 6, 3)
game_grid.addWidget(self.gs_bag_full_hearthstone, 8, 1) game_grid.addWidget(self.gs_bag_full_hearthstone, 9, 1)
params_layout.addWidget(game_group) params_layout.addWidget(game_group)
@@ -1199,6 +1213,7 @@ class WoWMultiKeyGUI(QMainWindow):
self.eat_max_wait_spin.setValue(float(bot_cfg.get('eat_max_wait_sec', 30.0))) self.eat_max_wait_spin.setValue(float(bot_cfg.get('eat_max_wait_sec', 30.0)))
self.turn_error_key_edit.setText(str(bot_cfg.get('turn_error_key', 's')).strip() or 's') self.turn_error_key_edit.setText(str(bot_cfg.get('turn_error_key', 's')).strip() or 's')
self.turn_error_hold_spin.setValue(float(bot_cfg.get('turn_error_hold_sec', 0.8))) self.turn_error_hold_spin.setValue(float(bot_cfg.get('turn_error_hold_sec', 0.8)))
self.distance_interact_pause_spin.setValue(float(bot_cfg.get('distance_interact_pause_sec', 1.0)))
self.gs_enable_mouse_loot.setChecked(bool(bot_cfg.get('enable_mouse_loot', True))) self.gs_enable_mouse_loot.setChecked(bool(bot_cfg.get('enable_mouse_loot', True)))
self.gs_use_hardware_input.setChecked(bool(bot_cfg.get('use_hardware_input', True))) self.gs_use_hardware_input.setChecked(bool(bot_cfg.get('use_hardware_input', True)))
except Exception: except Exception:
@@ -1208,6 +1223,7 @@ class WoWMultiKeyGUI(QMainWindow):
self.eat_max_wait_spin.setValue(30.0) self.eat_max_wait_spin.setValue(30.0)
self.turn_error_key_edit.setText('s') self.turn_error_key_edit.setText('s')
self.turn_error_hold_spin.setValue(0.8) self.turn_error_hold_spin.setValue(0.8)
self.distance_interact_pause_spin.setValue(1.0)
self.gs_enable_mouse_loot.setChecked(True) self.gs_enable_mouse_loot.setChecked(True)
self.gs_use_hardware_input.setChecked(True) self.gs_use_hardware_input.setChecked(True)
@@ -1239,6 +1255,7 @@ class WoWMultiKeyGUI(QMainWindow):
self.config['bot']['eat_max_wait_sec'] = float(self.eat_max_wait_spin.value()) self.config['bot']['eat_max_wait_sec'] = float(self.eat_max_wait_spin.value())
self.config['bot']['turn_error_key'] = self.turn_error_key_edit.text().strip() or 's' self.config['bot']['turn_error_key'] = self.turn_error_key_edit.text().strip() or 's'
self.config['bot']['turn_error_hold_sec'] = float(self.turn_error_hold_spin.value()) self.config['bot']['turn_error_hold_sec'] = float(self.turn_error_hold_spin.value())
self.config['bot']['distance_interact_pause_sec'] = float(self.distance_interact_pause_spin.value())
self.config['bot']['enable_mouse_loot'] = self.gs_enable_mouse_loot.isChecked() self.config['bot']['enable_mouse_loot'] = self.gs_enable_mouse_loot.isChecked()
self.config['bot']['use_hardware_input'] = self.gs_use_hardware_input.isChecked() self.config['bot']['use_hardware_input'] = self.gs_use_hardware_input.isChecked()
self._save_main_config() self._save_main_config()
@@ -1681,6 +1698,7 @@ class WoWMultiKeyGUI(QMainWindow):
eat_max_wait_sec = 30.0 eat_max_wait_sec = 30.0
turn_error_key = self.turn_error_key_edit.text().strip() or 's' turn_error_key = self.turn_error_key_edit.text().strip() or 's'
turn_error_hold_sec = float(self.turn_error_hold_spin.value()) turn_error_hold_sec = float(self.turn_error_hold_spin.value())
distance_interact_pause_sec = float(self.distance_interact_pause_spin.value())
# 从 layout_config 读取死亡/复活按键 # 从 layout_config 读取死亡/复活按键
try: try:
@@ -1717,6 +1735,7 @@ class WoWMultiKeyGUI(QMainWindow):
use_hardware_input=use_hardware_input, use_hardware_input=use_hardware_input,
turn_error_key=turn_error_key, turn_error_key=turn_error_key,
turn_error_hold_sec=turn_error_hold_sec, turn_error_hold_sec=turn_error_hold_sec,
distance_interact_pause_sec=distance_interact_pause_sec,
) )
self.game_worker.state_signal.connect(self.state_label.setText) self.game_worker.state_signal.connect(self.state_label.setText)
self.game_worker.log_signal.connect(self.log) self.game_worker.log_signal.connect(self.log)