Add patrol prepare route support

This commit is contained in:
王鹏
2026-04-29 23:15:10 +08:00
parent 12ce30d2df
commit a9e162f00e
3 changed files with 90 additions and 12 deletions

View File

@@ -239,6 +239,7 @@ class AutoBotMove:
self,
waypoints=None,
waypoints_path=None,
prepare_route_path=None,
vendor_path=None,
attack_loop_path=None,
skinning_wait_sec=None,
@@ -290,6 +291,19 @@ class AutoBotMove:
if waypoints is None:
path = waypoints_path or get_config_path(WAYPOINTS_FILE)
waypoints = load_waypoints(path) or DEFAULT_WAYPOINTS
self.prepare_route_waypoints = []
if prepare_route_path:
try:
self.prepare_route_waypoints = [
(float(point[0]), float(point[1]))
for point in (load_waypoints(prepare_route_path) or [])
]
except Exception:
self.prepare_route_waypoints = []
print(f">>> [准备路线] 加载失败,忽略配置: {prepare_route_path}")
self.prepare_route_index = 0
self.prepare_route_completed = not bool(self.prepare_route_waypoints)
self.is_running_prepare_route = bool(self.prepare_route_waypoints)
layout = load_layout_config()
self.patrol_controller = CoordinatePatrol(
waypoints,
@@ -311,6 +325,48 @@ class AutoBotMove:
self.logistics_manager.bag_full_hearthstone = bool(layout.get("bag_full_hearthstone", False))
self.logistics_manager.hearthstone_key = str(layout.get("hearthstone_key", "b") or "b")
def _has_prepare_route(self) -> bool:
return bool(self.prepare_route_waypoints)
def _run_prepare_route_step(self, state):
if self.prepare_route_completed or not self._has_prepare_route():
self.prepare_route_completed = True
self.is_running_prepare_route = False
return
if self.prepare_route_index >= len(self.prepare_route_waypoints):
self.prepare_route_completed = True
self.is_running_prepare_route = False
self.is_moving = False
self.patrol_controller.stop_all()
self.patrol_controller.reset_stuck()
print(">>> [准备路线] 准备路线完成,开始正式巡逻...")
return
self.is_running_prepare_route = True
target_pos = self.prepare_route_waypoints[self.prepare_route_index]
is_arrived = self.patrol_controller.navigate_to_point(
state,
target_pos,
stop_on_arrival=False,
)
self.is_moving = True
if not is_arrived:
return
print(
f">>> [准备路线] 到达准备路线点 {self.prepare_route_index + 1}/"
f"{len(self.prepare_route_waypoints)}: {target_pos}"
)
self.prepare_route_index += 1
if self.prepare_route_index >= len(self.prepare_route_waypoints):
self.prepare_route_completed = True
self.is_running_prepare_route = False
self.is_moving = False
self.patrol_controller.stop_all()
self.patrol_controller.reset_stuck()
print(">>> [准备路线] 准备路线完成,开始正式巡逻...")
def _is_effective_target(self, state) -> bool:
"""
判断当前 `state['target']` 是否是“可攻击的有效目标”。
@@ -772,7 +828,7 @@ class AutoBotMove:
current_pos = None
if state.get('x') is not None and state.get('y') is not None:
current_pos = (state.get('x'), state.get('y'))
if current_pos is not None:
if current_pos is not None and self.prepare_route_completed:
self.patrol_controller.snap_to_forward_waypoint(current_pos)
# 扫尾动作执行完后,本 tick 强制结束,防止立即按下 Tab
@@ -803,12 +859,15 @@ class AutoBotMove:
# 进食期间不巡逻、不主动找目标(不按 Tab
return
# 4. 没战斗没目标:巡逻(卡死检测在 patrol_controller.navigate 内)
self.is_moving = True
self.patrol_controller.navigate(state)
# 4. 没战斗没目标:优先执行准备路线,完成后再正式巡逻
if not self.prepare_route_completed:
self._run_prepare_route_step(state)
else:
self.is_moving = True
self.patrol_controller.navigate(state)
# 5. 顺便每隔几秒按一下 Tab主动找怪
if not effective_target and (time.time() - self.last_tab_time > 2.0):
if self.prepare_route_completed and not effective_target and (time.time() - self.last_tab_time > 2.0):
hw_ctrl.press(KEY_TAB)
self.last_tab_time = time.time()